Android: Fixed for "Unable to find suitable jdk installation" on windows. BlackBerry: Fixed issue where windows xp BlackBerry registration file path was not supported. Fixed issue where windows xp BlackBerry registration file path was not supported. Bugreporter: Fixed crash when submitting documentation bugs from OS X.
Documentation: Fixed that some editor classes were not showing up in the table of contents Editor, EditorWindow. Documentation: Monobehaviour page no longer has a dead link. Documentation: "Inherited from Editor: Fixed editor crashing on older SM2. Documentation: Monobehaviour page no longer has a dead link.
Documentation: "Inherited from Editor: Fixed editor crashing on older SM2. Editor: Fixed that clicking cancel on the build progress bar would loose any unsaved work and would fail to load original scene. Editor: Fixed nested property drawers finding the wrong property drawer to use for rendering. Editor: Asset store doesn't hang after downloading and importing assets. Graphics: Fixed incorrect rendering order on meshes with multiple materials, introduced in Unity 4.
Mecanim: Fixed culling crash bug happening in visibility callback. If you are implementing one of the AR Subsystems in this package for example, you are a hardware manufacturer for a new AR device , you need to implement a concrete instance of the relevant abstract base class this package provides. Each subsystem has a nested class called IProvider. This is the primary interface you must implement for each subsystem you plan to support. A "tracking" subsystem is any subsystem that detects and tracks something in the physical environment for example, plane tracking and image tracking.
The thing that the tracking subsystem tracks is called a "trackable". For example, the plane subsystem detects planes, so a plane is a trackable.
Each tracking subsystem requires you to implement a method called GetChanges. This method retrieves data about the trackables it manages. Older avatar file pre 4. Mecanim: Fix Avatar body mask UI accuracy. Selection around the neck and upper torso was not accurate. Mecanim: Fix Avatar with scale on root not reaching IK goal. Mecanim: Fix Blend Tree type selector in inspector. Mecanim: Fix broken blend tree visualization when using Freeform Directional blending with no motion in the center.
Mecanim: Fix clip's additionnal curve binding to controller's parameter when type doesn't match. Mecanim: Fix crash if you set a small speed value for a state and then preview any transition going from or to this state. Mecanim: Fix culling bug, at runtime if you add a new renderer it was not added to the animator's list of renderer to compute if it should update the Animator.
Mecanim: Fix error message UnityEngine. Mecanim: Fix MatchTarget function for small characters. The matching was done in the wrong transform space. Mecanim: Fix memory leak in state machine; fix memory leak with recorder. Mecanim: Fix multi selection of node in animator window now correctly delete all selected node rather than just the last one. Mecanim: Fix multi-edition of Animator, avatar and apply root motion field can now be multi-edited too.
Mecanim: Fix Reset button for Animator. Mecanim: Fix StateMachine copy-paste. Mecanim: Fixed crash in transition preview with 1 frame animation. Mecanim: Fixed crash when building standalone with synchronized layer referencing a layer that was after the synchronized layer in the layer's list. Mecanim: Fixed crash when previewing empty AnimatorController. Mecanim: Fixed crash when previewing transition with state with no animation.
Mecanim: Fixed preview state mirror in transition preview. Mecanim: Fixed transition reordering with different StateMachines. Mecanim: Fixes crash when deleting or reordering some transitions; and with 0 duration transitions. Mecanim: Fixes transition previewer being slow. Mecanim: In some case Avatar mapping was not saved correctly when manually set by a user. Transform not attached to a renderer or without any child attached to a renderer were discarded.
Mecanim: Right-clicking on a state in the Animator window now properly shows the context menu. Mecanim: When creating a transition from or to a blend tree with no motion, the transition duration was set to Infinity which could produce some crash or hang unity when trying to preview this transition.
Mecanim: Fixed transitions with transforms having negative scales. Mobile: Fixed occasional crash in Substance system when loading Asset Bundles. Mobile: Fixed RenderTexture. Mobile: Fixed unaligned memory accesses in BitStream. Native Client: Fixed a bug in color multiplication math which could cause wrong colors to be displayed. Native Client: Fixed asset garbage collection not to incorrectly collect assets which were still being referenced.
Native Client: Fixed some rendering issues with particles when the mouse is clicked. Native Client: Fix "Development Player" label always showing. Native Client: Fix color of Terrain details.
Native Client: Fix File Access error message on start up. Native Client: Fixed a potential crash when loading unity3d files including the game main data itself. NavMesh: Fixed issue where NavMesh.
SamplePosition could return sub-optimal position for large query radius. NavMesh: Fixed issue where outstanding agent path requests could get corrupted when adding new agents. NavMesh: Fixed issue where remainingDistance would return too optimistic value. NavMesh: Fixed regression where agent would accelerate too fast when doing moves shorter that agent diameter. Physics: Changing gravity will wake up sleeping Rigidbodies. Physics: Fixed a crash in raycasts against BoxColliders on 64 bit Windows.
Physics: Fixed a crash related to destroying colliders while Time. Physics: Hinge Joints now have sane range limits. Scripting: Fix constraints for Time. Scripting: "new Font " will now produce a valid Font instance useful when programmatically generating font assets. Scripting: Avoid crash if behaviors are destroyed from OnDisable. Scripting: Editor and Windows standalone should now be able to correctly use Mono.
Posix assembly. Shaders: Fixed rare bug when a fixed function dot3 texture combiner could get wrong alpha channel state. Shaders: Fixed shader keywords not being copied for instantiated materials.
Shaders: Fixed some surface shaders not being liked by DX11 shader compiler errors about structs not being fully initialized. Shaders: Fixed surface shader code generation if you're trying to output Normal into Emission, and are not writing to normal otherwise. Shaders: Make sure that vertex shader output is always high precision on mobile; fixes some problems on Mali 6xx GPUs if you accidentally have half4 position.
Shaders: Worked around Cg shader code generation bug that happened on saturate texture2D Shuriken: Fix collision module such that trigger objects do not cause particle collisions.
Shuriken: Fixed errors when manually emitting particles with a non-unit axis of rotation. Shuriken: Fixed horizontal and vertical billboard modes to be properly aligned with coordinate axes. Shuriken: Fixed issue with particle systems not shutting down properly.
Shuriken: Fixed some gradient settings being lost when upgrading project from Unity 3. Shuriken: Fixed issue with Emit function when the particle system has a scaled parent object. The emitter shape would be scaled incorrectly. Substance: Better strategy for mapping ProceduralTextures to shaders slots and for remembering custom assignments. Substance: Fix crash due to a race condition on resource deallocation.
Substance: It is now possible to properly clone all substance graphs in a SBSAR previously the first cloned graph would be instantiated when cloning other graphs. Substance: Unnecessary reimports of multigraph Substances are no longer performed when leaving Play mode. Substance: Deletion of the single remaining instance of a ProceduralMaterial in the Inspector is now prevented this would previously result in an empty SubstanceImporter.
Substance: ProceduralMaterials attached to prefabs that were loaded in levels other than the first one and that were cloned but not modified themselves are no longer reimported after exiting Play mode. Substance: ProceduralTexture::GetPixels32 now works on cloned substances.
Substance: Fixed potential deadlock when using ProceduralMaterial. Substance: Fixed memory leak. Web Player: Fixed regression playing back content using old grid fonts. Web Player: Fixed some crashes during startup and when entering full-screen mode. Webcam: Fixed Fatal Error on scene loading when WebCamTexture was used in a scene; and fixed a crash on quitting Windows Standalone players with webcam textures. Webcam: When requesting user authorization to use microphone Unity was previously asking for permission to the web camera.
Windows: Fixed crash when closing the display resolution dialog of the player. Upgrade guide See "Changes" section above! If you have plugins including AppController.
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